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Watchworthy Wednesday: Spreading Storytelling Through Photography and Connecting Educators

August 24, 2016

As a documentary photographer, Andrea Birnbaum is a storyteller. But, she emphasizes, “I am very aware that I cannot tell other people’s stories for them. I can only show my perspective on what I see in the world.” So, when she discovered Phonar Nation, the online photography class immediately appealed to Birnbaum, also an educator, as it teaches students how to tell their own stories. Designed by award-winning photographer, Jonathan Worth, Phonar Nation was built to be taught from a mobile device for a mobile device user, and it’s an open course that any student can

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Teaching Computational, Abstract Thinking

August 22, 2016

Visual programming languages and programming as a learning tool are old dreams, rooted in the late Seymour Papert’s creation of the Logo programming language for children. Lately, many promising variants — all of them based on visual rather than command-line interfaces — are popping up: Scratch, a successor to Logo, has been evolving in the MIT Media Lab’s “Lifelong Kindergarten;” Google has entered this arena with Blockly, “a library for building visual programming editors;” UC Berkeley’s Snap focuses on robotic control, as does Roberta. Many of these are powerful learning instruments, but because they run in

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David Bennahum

August 22, 2016

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By Any Media Necessary: The New Activism of American Youth

August 19, 2016

There is a widespread perception that the foundations of American democracy are dysfunctional, public trust in core institutions is eroding, and little is likely to emerge from traditional politics that will shift those conditions. Youth are often seen as emblematic of this crisis — frequently represented as uninterested in political

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The Class: Living and Learning in the Digital Age

August 19, 2016

Based upon fieldwork at an ordinary London school, The Class examines young people’s experiences of growing up and learning in a digital world. In this original and engaging study, Sonia Livingstone and Julian Sefton-Green explore youth values, teenagers’ perspectives on their futures, and their tactics for facing the opportunities and

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The Situational Approach to Learning with New Media

August 18, 2016

The topic of whether or how children should use new and emerging technologies for learning is evergreen, particularly as the new school year commences. I’ve written in this space before about reactions to tools for electronic reading and writing, and I’ve begun to notice that commentators on these subjects adopt a few different approaches for discussing learning with new (and old) media. I call them the nostalgia, work habits, and the situational approaches. Nostalgia Approach The nostalgia approach tends to focus on personal and emotional connections to books. When this approach is evoked, advocates note their

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Watchworthy Wednesday: Connecting Hip-Hop and Coding

August 17, 2016

How can young people use coding to express their interests in areas such as hip-hop dance? To explore this question, Progressive Arts Alliance and the MIT Scratch team will host the Hip-Hop and Scratch Coding Summit, a two-day workshop for educators and program leaders to learn about creative pathways into computing. The summit, to be held Oct. 21-22 in Cleveland, Ohio, will bring together a diverse group of people who lead programs for young people, especially for youth in underserved communities. Forty participants will be chosen on Sept. 5, so there’s still time to apply. The summit

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Using Paper and Electronics to Support Multiple Literacies and Creative Learning

August 17, 2016

What are practical implementation strategies for working with students and sharing paper circuitry approaches and practices with colleagues?

#2nextprez Tweets

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A Learning Life: How Connected Learning Might Work Over Time

August 15, 2016

In my last blog, I talked about Learning Identities, Education and Community: young lives in the cosmopolitan city as an example of an attempt to study connected learning in action — catching the process of travel across learning sites and focusing on the process of building a learner identity. In that study, we paid particular attention to how participants in Oslo in Norway constructed narratives about themselves to suggest an almost existential meaning for the choices they made about education such as which school to attend, what courses to follow. How individuals “storied” themselves, what forms of

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Redesigning Civic Education for the Digital Age

August 11, 2016

“Ms. Tate asked the ninth graders in her social studies class in Oakland to choose a contemporary issue related to a social movement they had studied and to develop their own Taking Action Plan. One student used Facebook to show her peers that feminism is still relevant today. On her Facebook page, she circulated links to information and thought-provoking memes about the status of women in today’s society. Another student produced a music video about marriage equality that she circulated to her networks on YouTube in order to raise awareness about gay rights. The ease with

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Watchworthy Wednesday: A Dreamer’s Guide to College Funds

August 10, 2016

Sarahi Espinoza Salamanca would not be studying at Cañada College in Redwood City, getting ready to transfer to a four-year college and major in political science and communications, were it not for the help of a scholarship for undocumented students. Unable to apply for federal student loans because of her status and discouraged by naysayers, she thought it would be impossible to go to college, and she knows many other undocumented youth feel the same way. (About 65,000 undocumented students graduate from high school each year in the U.S.) That’s why she created DREAMer’s Roadmap, a

The post Watchworthy Wednesday: A Dreamer’s Guide to College Funds appeared first on DML Central.

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Deconstructing Disneyland: An App-Based Media Literacy Experience

August 8, 2016

If Pokémon Go marked the beginning of the era of mass-market Augmented Reality Games (ARGs), Deconstructing Disneyland may mark the beginning of ARGs as mobile media literacy education tools. Media scholars, game designers, technologists, educators, and students at Brigham Young University are finishing an “immersive mobile app that encourages users to critically engage with the popular theme park, expanding their media literacy skills while enhancing their Disney experience.” associate professor of design Brent Barson, student Chris Bowles, associate professor of media arts Jeff Parkin, and assistant professor of media arts Benjamin Thevenin plan to present their

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BenjaminTheveninJeffParkin

August 8, 2016

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Engaging Introductions for First Day of Class

August 4, 2016

One of the things I always try to do at the beginning of class or even a short workshop is give participants opportunities to start building community — and this means that introductions should be engaging for everyone! Here are a few I have tried myself. Collaborative/Connected Introductions I recently tried this approach in a workshop on scholarly collaboration, that I called “collaborative introductions” but can better be called “connected introductions.” I think it would work well for any classroom context, even very young kids. It goes like this: As I introduce myself, I highlight elements of myself

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Watchworthy Wednesday: Expounding on Educational Equity

August 3, 2016

Schools are just one place where learning takes place. Education can also be had at libraries, after-school programs, summer camps and online. In fact, today’s abundance of technological resources provides myriad learning opportunities. But, not all youth have the chance to take part, due to barriers such as access and cost. This Connected Learning Alliance video addresses educational equity and how connected learning can help close the access gap. It’s based on research evidence, proving that “we need a learning ecosystem that challenges inequality by empowering people to create opportunity together. The tools of the digital

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From ‘Connected Learning’ to ‘Learning Lives’

August 1, 2016

It’s too late now but having worked with the Connected Learning Research Network for some time now, I wonder whether the concept of connected learning should really have been called connecting learning on the basis that our interest is about forging links, crossovers and travel across and between the activity of learning rather than thinking of learning as a static body (or bodies) of knowledge. Finding ways to capture and theorise the linking process or activity is, of course, not easy. At the same time, as I have worked with the Connected Learning Research Network, I have been

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An Introduction to Paper Circuitry

July 29, 2016

What is paper circuitry, and what are some of its uses?

#2nextprez Tweets

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Getting Started with Paper Circuitry

July 29, 2016

What is paper circuitry, and what are some of its uses?

#2nextprez Tweets

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Augmented Wearables and the Future of Museums: An Update

July 28, 2016

A year ago, I wrote “Augmented Wearables and the Future of Museums” for DML Central. Back then, most everything was in the conceptual realm. Tools were not yet for sale and most weren’t even available yet for developers. Boy, has a lot changed in one year (and I’m not even talking about Pokémon Go, which I did write about here a few weeks ago). When I was a kid, no baseball game was complete without a box of Cracker Jacks. I still feel that way. A few weeks ago, at a game with my family, I

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Watchworthy Wednesday: Check Facts With Crap Detection Resources

July 27, 2016

Want to know if someone plagiarizes a speech? Is the content on a website copied from another website? Do those song lyrics sound familiar? What about those statements? Have they been stolen from books, articles or other public documents? Has a photograph been manipulated? Suspecting minds should check. And, DML Central’s most prolific and highly respected blogger Howard Rheingold shares a guide, listing more than 100 helpful websites he calls “crap detection resources.” His constantly updated and curated list includes sites that can: instantly verify whether a celebrity is dead or alive; research statements made by

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