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4 Lessons from the Election for Educational Researchers

November 14, 2016

I get that there are going to be a lot of think pieces about what this means and what we need to do (I posted immediate repercussions of the election for teachers Tuesday night as well). I see your posts on social media, I hear your podcasts, I’m following your hashtag. We are coping and the words that are pouring forth are necessary. The statements of disgust, fear, and anguish are necessary right now as are those of action, determination, and hope. Keep doing that. On top of these, I am working my way through building

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webinar

Here’s Why You Should Step into the Future with Facing History

November 10, 2016

This Sunday and Monday, Join our partner Facing History for Face the Future, a global virtual game about what the future of empathy might look like, and how that impacts our choices today. Read more from Jane McGonigal, world-renowned game designer and Director of Games Research and Development at the Institute for the Future, about why you should care about imagining the future.

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Language, Gaming and Possibilities

November 10, 2016

Recently, I had the opportunity to talk with game designer Kathryn Hymes about language, agency, and world building. As one half of the gaming company Thorny Games (with Hakan Seyalioglu), Kathryn is currently running a Kickstarter for a tabletop roleplaying game, Dialect, a game that encourages players to create a new culture and its language and — over time — imagine how the language gradually dies. Possibilities of Gaming In looking at Dialect, I am particularly interested in how the flexibility of gaming allows players to move beyond traditional assumptions of what games can be and

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Watchworthy Wednesday: iCivics Game Delivers Lessons on U.S. Presidency

November 9, 2016

As Donald Trump was declared president elect early this morning, the website iCivics debuted a new edition of Executive Command, an animated educational game aimed at teaching kids all about the role of the president. The game has players take on the role and select an agenda for the country. They learn what it takes to accomplish their goals while facing the challenges and responsibilities that appear along the way. “We don’t learn civics and how to be involved as a citizen, genetically. We have to learn it, every generation,” Justice Sandra Day O’Connor says in a

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DOI Finds Open Access Research

November 7, 2016

One of the best things to come out of Open Access Week was the oaDOI tool by Impactstory. If you are unfamiliar with the DOI (Digital Object Identifier) system, it provides a unique identifier for published works, one that operates as a persistent link to those works. Using this identifier, researchers can search for the work in question using just the DOI by adding “doi.org/” to the front of it. While the DOI system is great, when you search for a research article using its DOI, you typically are pointed to the publisher’s’ version of the

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9 Mistakes to Avoid When Designing Educational Games

November 3, 2016

I’ve been teaching educational game design for a few semesters now as part of a module of a Creative Thinking and Problem Solving liberal arts course at my institution. I started out as a novice to the whole idea of game design, but I knew a lot about education. From teaching the course several times, I’ve learned a lot about how to teach it (and how not to), but I’ve also learned a lot from observing my students make mistakes when designing educational games. And, I make these mistakes sometimes when attempting to design a game.

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Watchworthy Wednesday: How to Make Digital Civic Change

November 2, 2016

The Youth and Participatory Politics Research Network has debuted a new website, featuring its “Action Frame” — 10 questions designed to guide young people on how to make civic change in this digital age. From the website: Sixties activists insisted the personal is political. Change-makers in the digital age get that idea, and one-up it with another rallying cry: the political is social and cultural. Your platforms and digital strategies need to make this principle count, so that you, your peers, and your audiences engage each other, and the allies you all want, in high-quality, equitable,

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The Importance of Working ‘Open’ in Education

October 31, 2016

Is working “open” the binary opposite of “closed” ways of working? Could it be that it’s as simple as flicking some kind of switch for your organisation or institution to begin embracing open working practices? Matt Thompson, a former colleague at Mozilla, doesn’t think so. Building on a post he wrote five years ago entitled simply “How to work open,” Matt has recently encouraged us to start small — using the metaphor of a dimmer switch to explain his point. Another metaphor we might want to use is of an elevator, as Bryan Mathers has used

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Moving Past Civic Engagement To Civic Innovation

October 27, 2016

Every year, without fail, I leave the Digital Media and Learning Conference with a renewed sense of purpose and commitment to my work. While I attribute some of this energy boost to the opportunity to connect with colleagues and share my research, I think its major source is the conference’s commitment to highlighting the power and responsibility of digital technologies to contribute to a more equitable and active civic life. Too often, when discourses about education and technology converge, conversations focus on the novelty-factor of particular tools in the classroom, opportunities for large-scale data collection, or

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Watchworthy Wednesday: Closing the Homework Gap

October 26, 2016

Franny Millen was in the 7th grade four years ago when she realized that many of her classmates couldn’t do their homework because they didn’t have a computer or internet access at home. To her, that was simply unfair and she and her family started a nonprofit organization, Eliminate the Digital Divide (E2D), to help her peers. “As educators, we recognize that we don’t have digital equity in our community but to Franny, it was just not fair,” Valerie Truesdale, chief technology officer of the Charlotte-Mecklenburg Schools in North Carolina, recalled. “Some students could extend learning beyond

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From ‘Lives’ to ‘Modern Love’: Writing Personal Essays With Help From The New York Times

October 26, 2016

This resource from the New York Times Learning Network provides seven recommendations for teaching and writing personal essays, as well as a curated collection of essays from the Times to serve as mentor texts.

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Schooling the Platform Society

October 24, 2016

Social media platforms have become key parts of everyday life. The use of Facebook, WhatsApp, Spotify and so on has become so widespread that some commentators have begun to speak of an emerging “platform society” and of “platform capitalism.” At the same time, we are seeing the development of new platforms for use in schools. What might be the impact on education of the emergence of a platform society and platform capitalism? The sociologists of social media Jose van Dijck and Thomas Poell have argued that “over the past decade, social media platforms have penetrated deeply

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Educating for Democracy in the Digital Age

October 20, 2016

The Educating for Democracy in the Digital Age Initiative’s new video series documents best practices and new strategies in civic education.

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How to Socially Engineer Voluntary Integration

October 20, 2016

In my first blog post for DML, I proposed that parents in school choice markets interpret and act on school performance data in ways that reinforce racial and socioeconomic segregation. New York City public schools are growing increasingly racially segregated, even public pre-K, according to a recent report from the Century Foundation. Economic segregation is also increasing, particularly within the 100 largest school districts, which saw a 30% increase in economic segregation between 1990 and 2010. Meanwhile, 50 years of high-quality qualitative and quantitative research indicate that socioeconomically integrated schools are a win-win, leading to improved

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Watchworthy Wednesday: 15 DML Speakers Ignite, Enlighten

October 19, 2016

Fifteen inspiring speakers took the stage Oct. 6 and 7 during the 7th annual Digital Media and Learning Conference at the University of California, Irvine. With 20 slides and 5 minutes each, they delivered some powerful talks, enlightening conference-goers about the DML projects that fuel their passions. The following are excerpts from the speakers and videos of their full Ignite presentations. Fresh Rap From Prof. Ross “Well, this is a story about how my teaching got flipped, turned upside down…. In So California, born and raised, watching TV is how I spent most of my days,

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Teachers Paying Teachers for Lesson Plans

October 17, 2016

Kacey Potter, 8th grade English teacher in Rice Virginia, has earned more than $150,000 over the past five years by selling her curriculum to other teachers via Teachers Pay Teachers — lesson plans, PowerPoint presentations, activities, tests, thematic unit plans, worksheets, mini-courses. Facebook All About Me Back to School Activity is $1.50. An entire 7th-, 8th-  or 9th- grade curriculum is $145. “I started really getting into tech and teaching when our school first started using interactive whiteboards and I was the only teacher who could figure out how to use them. That snowballed into my blogging

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Stretch Your Mind: Code

October 13, 2016

One of the most publicly prominent elements of the current interest in math and science education has been the adage that everyone should learn to code. When arguing for universal coding literacy, promoters often frame the benefits of coding as directly practical — a higher paying job, entry into an important industry, etc. In his thoughtful essay, Basel Farag explains how the direct connection between learning to program and earning a profit is separated by a few question marks. As Farag puts it: We live in an ultra-competitive world, with people turning to all sorts of

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Watchworthy Wednesday: 2016 DML Keynote Recap

October 12, 2016

In case you weren’t among the nearly 500 people at the 7th annual Digital Media and Learning Conference last week at the University of California, Irvine, here are highlights from the keynotes. What is the Intellectual Culture of Games? Thanks to two factors that have emerged — mobile gaming and a healthy indie ecosystem — video games are in “the golden age,” according to games expert Constance Steinkuehler, presently a professor in digital media at the University of Wisconsin–Madison and co-director of the Games+Learning+Society Center at the Wisconsin Institute of Discovery and soon to join the UCI

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Robin DeRosa – Ignite Talk DML2016

October 11, 2016

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Kim Jaxon – Ignite Talk DML2016

October 11, 2016

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Mark Deppe – Ignite Talk DML2016

October 11, 2016