blog

Meet Meredith Stewart: Teacher…Innovator…Collaborator


Dec 3, 2009

This is how personal learning networks work. When I first started using Second Life for education, I was helped by a teacher there, Kevin Jarrett, who I started following on the del.icio.us social…

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Sociality Is Learning

danah boyd
Nov 29, 2009

As adults, we take social skills for granted… until we encounter someone who lacks them.  Helping children develop social skills is viewed as a reasonable educational endeavor in elementary…

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When Is an Art Museum a Workshop? A Field Report from Korea

Cathy Davidson
Nov 24, 2009

Earlier this month, I participated in the Digital Natives Workshop hosted by KAIST, the MIT of Korea, and attended by researchers from the U.S. and across the Pacific Rim. My talk on adolescence and…

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$2 Million Competition Seeks Ideas to Transform Learning


Nov 22, 2009

Today, in conjunction with an announcement by President Obama calling for new efforts to reimagine and improve education in science and math, we are announcing a $2 million open competition supported…

blog

Getting into College? There’s a Game for That.


Nov 19, 2009

While One Laptop per Child and other programs to address the digital divide are important, I have come to believe it is counterproductive to couple discussions of the transformative potential of…

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Empowering Youth-directed Learning in a Digital Age

Barry Joseph
Nov 16, 2009

Tashawna is a high school senior in Brooklyn, NY. In the morning she leaves home for school listening to MP3s, texting her friends about meeting up after school at Global Kids, where she participates…

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Social Media in South America: Orkut & Brazil

Raquel Recuero
Nov 12, 2009

To start my participation here in DMLcentral, I want to write about social media outside the U.S., specifically in South America. Let’s take the case of Orkut in Brazil, an interesting and relatively…

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Digital Media and Democracy: Early Returns

Liz Losh
Nov 9, 2009

The relationship between digital media and democracy is complicated, because it is difficult for researchers to draw causal connections between adopting new social computing technologies and…

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Esther Wojcicki’s H.S. Journalism Learning Community


Nov 4, 2009

I learned about Esther Wojcicki’s high school journalism program and learning community from my personal learning network – the people I sought out on Twitter because they seemed to know something…

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Crowdsourcing Authority in the Classroom

Cathy Davidson
Nov 2, 2009

“A wacko holding forth on a soapbox.  If Ms. Davidson just wants to yammer and lead discussions, she should resign her position and head for a park or subway platform, and pass a hat for…

publication

Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media

October 31, 2009

Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth’s social and recreational use of digital

publication

The Future of Thinking

October 31, 2009

Over the past two decades, the way we learn has changed dramatically. We have new sources of information and new ways to exchange and to interact with information. But our schools and the way we teach have remained largely the same for years, even centuries. What happens to traditional educational

media release

Forum Convened by The Joan Ganz Cooney Center at Sesame Workshop, Common Sense Media, MacArthur Foundation and Google to Explore the Future of Digital Technology in Education

October 26, 2009

MOUNTAIN VIEW, CA: October 27, 2009 – National leaders in education, science, technology and philanthropy will assemble today for the Breakthrough Learning in a Digital Age Forum to develop recommendations for using digital media for education reform. The forum will also feature an exhibition of some of the newest innovations

media release

New Center at UC Irvine to Seed Research and Collaboration on Digital Media and Learning

October 26, 2009

IRVINE, Calif. (Oct. 27, 2009) — Digital media and the Internet are transforming how young people learn, play, socialize, and participate in civic life. A newly-created Digital Media and Learning Research Hub located at the University of California-Irvine will provide an international center to nurture exploration of and build evidence

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The Rhetoric of MySpace vs. Facebook

danah boyd
Oct 25, 2009

From Eszter Hargittai’s scholarship to more recent work by marketing analytics firms, we know that race and socio-economic status shape MySpace and Facebook usage. Yet, it is the rhetoric used…

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Field Building and Scholarly Publication

Mimi Ito
Oct 25, 2009

As a new media researcher, I’ve struggled to find appropriate venues for publishing and disseminating my work. In the late nineties, when studies of online communities, cyberculture, and electronic…

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Welcome to the University of California’s New Digital Media and Learning Research Hub and Website

David Theo Goldberg
Oct 25, 2009

Today, at the forum on Breakthrough Learning in a Digital Age, being hosted by the Sesame Workshop at Google headquarters, we are announcing the launch of a major new research initiative in digital…

media release

New Digital Library Space Opened for Teens in Chicago

October 22, 2009

YouMedia, a new digital library space for teens, opened this month at the Chicago Public Library. Supported by MacArthur, the new space is designed to engage young adults with library resources and connect them to Chicago’s educational and cultural communities through the use of digital technologies. YouMedia houses thousands of

media release

Global Competition Selects 19 Innovative Digital Media & Learning Projects to Share $2 Million

October 22, 2009

(Chicago, IL) — Nineteen projects from around the world were awarded funding today to explore digital media’s ability to help people learn. In a $2 million competition funded by the John D. and Catherine T. MacArthur Foundation, winners include a radically affordable $12 TV-computer, a video blogging site for young

media release

New Study Shows Time Spent Online Important for Teen Development

October 22, 2009

(San Francisco, CA) — Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value. “It might surprise parents to learn that it is

media release

DIGITAL MEDIA ARE CHANGING HOW YOUNG PEOPLE LEARN; EDUCATION EXPERTS URGE NEW POLICY CONSIDERATIONS

October 22, 2009

Washington, DC (September 21, 2009) Digital media are changing the way young people learn, play, socialize and participate in civic life, and these changes have important policy implications, according to a panel of experts participating in a Capitol Hill briefing today. The event, hosted by the Consortium for School Networking

publication

Engineering Play

September 30, 2009

Today, computers are part of kids’ everyday lives, used both for play and for learning. We envy children’s natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In

publication

New Digital Media and Learning as an Emerging Area and “Worked Examples” as One Way Forward

July 31, 2009

In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an “academic area” into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Gee describes other academic areas that have fallen

publication

Young People, Ethics, and the New Digital Media

June 30, 2009

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate